![]() The closing token is simpler, always being the 4-character sequence "". It is also a rather cryptic approach from the perspective of those unfamiliar with ASCII. While efficient from a programming standpoint, trying to use these tokens has been difficult in practice, since the highest "normal" character, the tilde (~), is not high enough to produce bright colors. ![]() The three characters are read as ASCII codes, giving values from 0 to 255 for (in order) red, green, and blue. The token that begins colored text is a 6-character sequence starting with "", and having three characters in the middle to specify the color. ![]() The latter, however, has been restricted to script use since version 1.28, when BioWare started stripping color tokens from player-entered chat text. Coloring can be used in the names and descriptions of objects, and in the chat/combat log. Text color is obtained, usually through scripting, by using color tokens around the text to be colored.
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